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Formula 1 Appoints Fever to Rethink Ticketing

Formula 1 has appointed Fever to operate a new global ticketing platform for general admission, hospitality and Paddock Club products under a five-year agreement. The partnership should give Formula 1 better technology, customer data and greater control over the fan experience, from race choice to ticket purchase.

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Fox Buys its Way into the Streaming Infrastructure

Fox is set to acquire Roku for c.$22 billion, combining its live sports and entertainment content, with a streaming platform that should reach more than 100 million households. The deal gives Fox direct access to Roku’s streaming audience and advertising technology, strengthening its ability to distribute and monetize live sport without as much reliance on external platforms.

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adidas Engineers a Cooler World Cup

They did it in F1 and now adidas has developed a three-part CLIMACOOL SYSTEM combining a cooling vest, insulating jacket and overshoes to help footballers manage heat during the World Cup. Climate considerations are now a fabric/ material performance and welfare issue, creating a new area of commercial competition for sports kit brands.

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England Turns to Live Data to Manage World Cup Workloads

England is using STATSports technology to monitor player distance, sprinting, exertion and recovery in real time during the World Cup. With heat, travel demands and expanded fixture list all increase the physical demands on squads, live performance data is more important than ever for selection, substitution and recovery decisions.

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ASICS Brings Sports Science Closer to Competition

The ASICS Institute of Sport Science Europe has been unveiled in partnership with HumanFab, and will strengthen athlete testing and product development for the brand. Initially focusing on tennis, its competition- size indoor court laboratory will allow researchers to study movement, ball speed and spin under conditions that more closely reflect elite competition.

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UFL Turns its Championship into a Technology Laboratory

The United Football League used its championship weekend to showcase and test technologies spanning cameras, player equipment, artificial intelligence and performance data. Notably, emerging leagues can create commercial and intellectual value by offering tech cos a faster route from prototype to live competition than more established or larger competitions.

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EA Opens its Sports Worlds to Advertisers

Electronic Arts has launched EA Advertising, allowing brands to place dynamically served advertising across digital boards, scoreboards and broadcast overlays within selected EA Sports games. Virtual sports environments are becoming measurable media inventory, extending sports marketing beyond broadcasts, venues and social platforms.

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MOGL Turns Athlete Accounts into Paid Media

US athlete influencer marketing platform, MOGL, has launched Athlete Paid Social, an AI enabled product that allows brands to run targeted campaigns through authenticated athlete social accounts. The model makes athlete influence easier to buy and measure while giving athletes another route to commercial income.

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